

The Hindenburg* (LZ-129) was a historic marvel of avionic engineering, built for German passengers - to date, she was the largest aircraft ever to fly. This command is helpful is earning the player experience points. Inspired by the tragic event, HOI4 which developed by Paradox Development Studio and published by Paradox Interactive, takes you to another level of strategy games. Getting through the objectives in the time required is challenging.Įdit: changed to indicate that with the new DLC for UoC2 you can play as the Germans, it doesn't add the Germans. And others it is almost tentative, afraid to commit its armor because it fears a trap. Sometimes it is super-aggressive, charging through a gap in my lines. Particularly if I'm making different moves elsewhere, it can really change things. But my experience is that while yes, the AI will generally respond the same if I make the same moves, not always. You will see that some argue that UoC/UoC2 have a "puzzle-like" feel of trying to find the right moves to win each battle. There is a campaign and between battles you can spend points earned on reinforcements, etc. UoC2 also emphasizes combined arms approaches more so than UoC, with added HQs that can spend points on suppressive fire, feints, etc. I'm hoping we'll get a second DLC that will add battles like El Alamein, Crete, and Operation Crusader. UoC2 is the western front, with the base game focused on after American forces enter the war and a recent DLC that adds playing as the Germans.

UoC is focused on the battle of Stalingrad and with DLC the entire eastern front. Leave a weakness it can exploit, it will take it - concentrating armor and breaking through your lines, cutting off your supplies. It is among the best of the genre (if not the best) and will put up a decent fight. That's a hallmark of these games, if you let your supply lines get cut you will be in serious trouble really fast.ĪI. Strong points for UoC/UoC2 besides the UI. Most such games overload you with buttons (hi, John Tiller and Gary Grigsby games) so if you walk away from the game for a while you're going to be re-learning it when you come back. UoC games have the best UI of any wargame I think I've ever seen. OoB does have a demo of sorts, which is nice, but the graphics, UI, and AI are all better in UoC/UoC2. It compares with Panzer Corps (and its sequel, PC2) and Order of Battle. I haven't played because I own HOI4 and am still working on mastering it. So SC2 is closer to HOI4 but is turn-based, not real-time. UoC2 doesn't let you fight the entirety of WWII (or even WWII in Europe) in one sitting. SC2 is at the strategic scale where UoC2 is operational, focusing on individual battles.

The base game basically solely focuses on WW2 and the allies fighting over North Africa and Italy, although a dlc came out recently that has you play as the Axis and invade France. You’re usually presented with an objectives and a turn limit to achieve them, pushing you to balance carefully advancing with quick risky maneuvers.

Unity of Command 2 more falls into the single scenario type of game, although if you’re playing a campaign I believe the experience your units earn carries over between scenarios.
#Making history the second world war vs hoi4 series
Overall I think it’s a great series and i’ve had a good time with both the WW1 and WW2 World at War game, it’s basically a more historic and streamlined Hearts of Iron IV, and the combat a bit more engaging, although it’s probably no more or less realistic. Certain countries will enter the war late as they historically did, but actions taken by both sides might speed up or delay when they enter the war. You have to decide what theaters of the war you want to focus on as resources will likely be too scarce to do everything you want to. You pick a side and oversee the war effort in all the countries on that side, deciding what units they build, what research they invest in, and moving and fighting their units on the map. Strategic Command definitely falls into the large sandbox style game you’re referring to, but it’s not quite as sandbox-like as say Hearts of Iron IV, as all the major powers will side with who they historically sided with. Inset image from Piercing Fortress Europa by Frank Hunter of Adanac Command Studiesįooter image from Decisive Campaigns: Barbarossa by Victor Reijkersz of VRDesigns Header image from World War II Europe by Ron Dockal of Schwerpunkt Games Related Subreddits: /r/wargames /r/hexandcounter /r/StrategyGames /r/digitaltabletop /r/paradoxplaza /r/totalwar /r/CMANO /r/WarBlog /r/wargame/ /r/MilitaryHistory/ The miniatures are virtual, rulesets/opponents are often handled by the AI! Touching history with digital Hex and chits. A computer based wargaming community for the appreciation of historical wargames.
